Receiver.onTouchEnd( callback )

Use this method to pass a function to a receiver, which should be called when the controlling user lifts his finger from the smartphone's screen.


Callback arguments




In the following example, a developer is creating a game, in which a gorilla throws a banana at buildings. The longer a player holds down her finger on the screen of her smartphone, the further the banana will go.

var throwingPower = 0;

var playerReceiver = PLUGPIN
    .createReceiver( { "name" : "Gorilla Power" } )
    .onTouch( function()
        throwingPower = throwingPower + 0.1;
    .onTouchEnd( function()
        throwBanana( throwingPower );
        throwingPower = 0;



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