Use this method to remove a receiver.



In the following example, a developer is building a game with a variable number of players. Receivers are created dynamically, so when a player detaches, the receiver should be cleaned up to prevent memory issues.

var receivers = {};

function addReceiver( name )
    receivers[ name ] = PLUGPIN
        .createReceiver( { "name" : name, "notification" : "none" } )
        .onAttach( function()
            addReceiver( createRandomName() )
        .onDetach( function()
            receivers[ name ].destroy();
        } );



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